![]() ![]() You might want to write your own implantation of that rather than the default one, it's a very simple class and it lets you keep all your matrix order issues in one place. Bullet will write to / query the values there automatically. I haven't got an up to date Java version, but this code in the xna version might be of help.Ĭommunication with the internals of bullet is best done via MotionState objects/interfaces. It's relatively easy to have your own version that uses VertexBuffers etc rather than immediate mode commands. All that is done by an implementation of the DebugDraw interface. ![]() Not sure it's a direct help but it's stuff I came across when converting Bullet C+ to XNA /C# :īullet doesn't have any in built dependency on drawing things / renderer.
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